Description
Don't Starve Together (Steam AppID 322330) through build 747465 contains a memory-corruption vulnerability in the native persistent-string decoder that allows a remote attacker operating a public dedicated server to crash a victim's game client by publishing crafted world_gen_data with an invalid Klei persistent blob header length. Attackers can craft a malicious public lobby server listing that, once viewed or selected by the victim, triggers client-side decoding of the attacker-controlled data to corrupt native memory and cause a remote denial of service.
References2
Metrics
- CVSS 3.1
-
6.5
MEDIUM
Score source: CNA
CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H - CVSS 4.0
-
6.9
MEDIUM
Score source: CNA
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:A/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X - EPSS — exploit probability
- 0% percentile: 16 · as of 3 November 2026
- CWE
- CWE-787
Could this be exploited in your environment?
A patch closes the known hole. A penetration test shows what an attacker can still reach — with proof.